![]() I believe the solution they found was that the modstring was too long, but reducing the size (character count) doesnt seem to matter for me. I've found very little about other people having a similar problem. The server gives the error with these files/parameters, repacking the ACE RHS Compat ones into one mod and loading that instead of these three makes the launcher not show the error. Mods.txt Terrains - Terrains - Terrains - Civilian User Compat - RHS Armed Forces of the Russian Compat - RHS- Compat - RHS United States Armed Sling Urban Rappelling Start /b arma3server_圆4.exe -server -cfg=basic.cfg -config=server.cfg -profiles="C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server" -name=Administrator -nosound -nopause -nosplash -world=empty -par=mods.txt If I repack some mods into one it works fine again, as long as the total amount of mods in the -mod param is below 17. It doesnt seem to matter which mod gets added/removed, it seems to be simply the amount. The mods are downloaded via the steam workshop. ![]() Downloading the server files via steamCMD. Downloading the server files via steam. Creating a symlink to the workshop folder and using that. The error reads: "Server can't transmit all data some allowed mods might be missing or their signatures not recognized" Whenever I load over 16 mods on our server (only the -mod parameter, not -serverMod), It gives an error when joining through the launcher (Screenshot below).
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